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GLSL

Category
Graphics
Docs outline
8 sections

Official docs outline

registry.khronos.org
  1. GLSL 4.60 specification

    GLSL language rules for types, qualifiers, built-in functions and shader stages.

  2. Core language

    GLSL syntax, control flow and functions.

  3. Data types

    Scalars, vectors, matrices and samplers.

  4. Uniforms

    Uniform variables and setting them from the application.

  5. Interface blocks

    Uniform blocks, shader storage blocks and layout qualifiers.

  6. Compute shaders

    Compute shader workgroups and local size.

  7. Built-in variables

    gl_Position, gl_FragCoord, gl_VertexID and other built-ins.

  8. glslang

    The Khronos reference GLSL front end and glslangValidator.

Each section links to the official page. Titles and summaries by Extra Credit; the docs belong to their authors.

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