Official docs outline
7 sections- glTF 2.0 specification
Scenes, nodes, meshes, materials and animations.
- glTF overview
Khronos overview of glTF as the transmission format for 3D assets.
- glTF tutorial
Tutorial on glTF scenes, nodes, meshes, accessors, materials and animations.
- Extensions
KHR_ and vendor extensions such as KHR_materials_pbrSpecularGlossiness and KHR_draco_mesh_compression.
- glTF Validator
Tool for validating glTF and GLB assets against the spec.
- Sample assets
Reference models for testing glTF viewers and importers.
- KTX 2.0
KTX 2.0 container for GPU textures with Basis Universal supercompression.
Each section links to the official page. Titles and summaries by Extra Credit; the docs belong to their authors.