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Unreal Engine

Category
Frameworks and libraries
Docs outline
14 sections

Official docs outline

dev.epicgames.com
  1. Gameplay framework

    GameMode, GameState, PlayerController, Pawn, Character and how gameplay classes fit together.

  2. Actors

    The Actor class, components, spawning, lifecycle and transforms.

  3. Programming with C++

    C++ classes, UCLASS and UPROPERTY macros, the reflection system, and gameplay programming.

  4. Blueprints visual scripting

    Blueprint classes, graphs, variables, events and communication between Blueprints.

  5. Physics

    Collision, simulation, physics bodies and the Chaos physics system.

  6. Materials

    Material graphs, shading models, material instances and parameters.

  7. Lumen global illumination

    Dynamic global illumination and reflections with Lumen.

  8. Nanite virtualized geometry

    Virtualized geometry for rendering high-detail meshes.

  9. Niagara visual effects

    Niagara systems, emitters, modules and particle simulation.

  10. UI with UMG

    Widget Blueprints, the UMG designer, and in-game user interfaces.

  11. Networking and multiplayer

    Client-server model, replication, RPCs and network roles.

  12. Artificial intelligence

    Behavior Trees, Blackboards, AI Controllers, EQS and navigation.

  13. Animation

    Skeletal meshes, Animation Blueprints, state machines and montages.

  14. Testing and optimizing content

    Profiling tools, performance budgets and optimization workflow.

Each section links to the official page. Titles and summaries by Extra Credit; the docs belong to their authors.

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