Unity
- Category
- Frameworks and libraries
- Latest
- 6000.6.8f1
- Released
- Nov 3, 2026
- Docs outline
- 14 sections
Official docs outline
docs.unity.com- GameObjects and components
The GameObject and component model, prefabs and transforms.
- Scenes
Creating, loading and managing scenes.
- Gameplay programming and scripting
MonoBehaviour scripts, the C# scripting environment, events and the script lifecycle.
- Assets and media
Importing assets, the asset pipeline, and asset bundles and Addressables basics.
- Physics
Rigidbodies, colliders, joints and the built-in and DOTS physics systems.
- Input
The Input System package, devices, actions and the legacy Input Manager.
- Animation
Animation clips, the Animator controller, state machines and timelines.
- UI systems
UI Toolkit, Unity UI (uGUI) and choosing between UI systems.
- Materials and shaders
Materials, shader types, Shader Graph and texture usage.
- Render pipelines
Built-in, Universal (URP) and High Definition (HDRP) render pipelines and their trade-offs.
- Lighting
Real-time and baked lighting, global illumination, light probes and reflection probes.
- Optimization and profiling
Profiler, memory and graphics performance analysis and optimization techniques.
- Building and publishing
Build settings, platform targets, scripting backends (Mono and IL2CPP) and publishing.
- Multiplayer
Netcode options, networking concepts and dedicated server basics.
Each section links to the official page. Titles and summaries by Extra Credit; the docs belong to their authors.
Versions and support
6 release lines| Line | Released | Latest | Support |
|---|---|---|---|
| 6000.6 | Aug 31, 2026 | 6000.6.8f1 | Supported |
| 6000.5 | Jun 15, 2026 | 6000.5.11f1 | Ended Aug 31, 2026 |
| 6000.4 | Mar 18, 2026 | 6000.4.12f1 | Ended Jun 17, 2026 |
| 6000.3 | Dec 4, 2025 | 6000.3.28f1 | Until Dec 4, 2027 LTS |
| 6000.2 | Aug 12, 2025 | 6000.2.15f1 | Ended Dec 4, 2025 |
| 6000.1 | Apr 23, 2025 | 6000.1.17f1 | Ended Aug 12, 2025 |
Source: endoflife.date