SpriteKit
Graphics and Games
- Category
- Apple frameworks
- Docs outline
- 12 sections
Official docs outline
developer.apple.com- Essentials
Covers Drawing SpriteKit Content in a View, SKScene, Nodes for Scene Building.
- Scene Renderers
Covers Choosing a SpriteKit Scene Renderer, SKView, SKRenderer, WKInterfaceSKScene.
- Textures
Covers Maximizing Texture Performance, SKTexture, SKTextureAtlas, SKMutableTexture.
- Animation
Covers Getting Started with Actions, SKAction.
- Constraints
Covers SKConstraint, SKReachConstraints.
- Mathematical Tools
Covers SKKeyframeSequence, SKRange, SKRegion.
- Physics Simulation
Covers Getting Started with Physics, SKPhysicsWorld, SKPhysicsBody, SKPhysicsContact.
- Physics Joints
Covers Working with Inverse Kinematics, SKPhysicsJoint, SKPhysicsJointFixed, SKPhysicsJointLimit.
- Tiling
Covers SKTileMapNode, SKTileDefinition, SKTileGroup, SKTileGroupRule.
- Shaders
Covers SKShader, SKAttribute, SKAttributeValue, SKUniform.
- Warping
Covers SKWarpGeometry, SKWarpGeometryGrid, SKWarpable.
- Reference
Covers SpriteKit Enumerations, SpriteKit Data Types, SpriteKit Constants, SpriteKit Type Aliases.
Each section links to the official page. Titles and summaries by Extra Credit; the docs belong to their authors.
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