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SpriteKit

Graphics and Games

Category
Apple frameworks
Docs outline
12 sections

Official docs outline

developer.apple.com
  1. Essentials

    Covers Drawing SpriteKit Content in a View, SKScene, Nodes for Scene Building.

  2. Scene Renderers

    Covers Choosing a SpriteKit Scene Renderer, SKView, SKRenderer, WKInterfaceSKScene.

  3. Textures

    Covers Maximizing Texture Performance, SKTexture, SKTextureAtlas, SKMutableTexture.

  4. Animation

    Covers Getting Started with Actions, SKAction.

  5. Constraints

    Covers SKConstraint, SKReachConstraints.

  6. Mathematical Tools

    Covers SKKeyframeSequence, SKRange, SKRegion.

  7. Physics Simulation

    Covers Getting Started with Physics, SKPhysicsWorld, SKPhysicsBody, SKPhysicsContact.

  8. Physics Joints

    Covers Working with Inverse Kinematics, SKPhysicsJoint, SKPhysicsJointFixed, SKPhysicsJointLimit.

  9. Tiling

    Covers SKTileMapNode, SKTileDefinition, SKTileGroup, SKTileGroupRule.

  10. Shaders

    Covers SKShader, SKAttribute, SKAttributeValue, SKUniform.

  11. Warping

    Covers SKWarpGeometry, SKWarpGeometryGrid, SKWarpable.

  12. Reference

    Covers SpriteKit Enumerations, SpriteKit Data Types, SpriteKit Constants, SpriteKit Type Aliases.

Each section links to the official page. Titles and summaries by Extra Credit; the docs belong to their authors.

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