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Spatial

Graphics and Games

Category
Apple frameworks
Docs outline
10 sections

Official docs outline

developer.apple.com
  1. Data structures

    Covers Vector3D, Vector3DFloat, Axis3D.

  2. 2D primitives

    Covers Angle2D, Angle2DFloat.

  3. 3D primitives

    Covers Point3D, Point3DFloat, Size3D, Size3DFloat.

  4. Affine and projective transforms

    Covers AffineTransform3D, AffineTransform3DFloat, ProjectiveTransform3D, ProjectiveTransform3DFloat.

  5. Converting between coordinate spaces

    Covers CoordinateSpace3D, CoordinateSpace3DFloat, CoordinateSpaceValue3D, ProjectiveTransformable3D.

  6. Applying trigonometric functions

    Covers cos(_:), cos(_:), cosh(_:), cosh(_:).

  7. Protocols

    Covers Primitive3D, Rotatable3D, Scalable3D, Shearable3D.

  8. Macros

    Covers Macros & Global Variables.

  9. Structures

    Covers EulerAnglesFloat.

  10. Enumerations

    Covers AxisWithFactorsFloat.

Each section links to the official page. Titles and summaries by Extra Credit; the docs belong to their authors.

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