Spatial
Graphics and Games
- Category
- Apple frameworks
- Docs outline
- 10 sections
Official docs outline
developer.apple.com- Data structures
Covers Vector3D, Vector3DFloat, Axis3D.
- 2D primitives
Covers Angle2D, Angle2DFloat.
- 3D primitives
Covers Point3D, Point3DFloat, Size3D, Size3DFloat.
- Affine and projective transforms
Covers AffineTransform3D, AffineTransform3DFloat, ProjectiveTransform3D, ProjectiveTransform3DFloat.
- Converting between coordinate spaces
Covers CoordinateSpace3D, CoordinateSpace3DFloat, CoordinateSpaceValue3D, ProjectiveTransformable3D.
- Applying trigonometric functions
Covers cos(_:), cos(_:), cosh(_:), cosh(_:).
- Protocols
Covers Primitive3D, Rotatable3D, Scalable3D, Shearable3D.
- Macros
Covers Macros & Global Variables.
- Structures
Covers EulerAnglesFloat.
- Enumerations
Covers AxisWithFactorsFloat.
Each section links to the official page. Titles and summaries by Extra Credit; the docs belong to their authors.
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