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RealityKit

Graphics and Games

Category
Apple frameworks
Docs outline
12 sections

Official docs outline

developer.apple.com
  1. Essentials

    Covers Understanding the modular architecture of RealityKit, Building an immersive experience with RealityKit, Entity, Component.

  2. Presentation

    Covers Views and attachments, Presentation UI, Postprocessing effects.

  3. Scene management and logic

    Covers Scenes, Systems, Events, Entity actions.

  4. Asset creation

    Covers Reality Composer Pro, Swift Splash, Diorama, Presenting an artist’s scene.

  5. Scene content

    Covers Hello World, Enabling video reflections in an immersive environment, Creating a spatial drawing app with RealityKit, Generating interactive geometry with RealityKit.

  6. Game development

    Covers Gaming sample code projects, Entity animations, Character control, skeletons, and inverse kinematics, NavigationComponent.

  7. Physics simulation

    Covers Collision detection, Simulations and motion, Force effects, Physics joints and pins.

  8. Performance improvements

    Covers Improving the Performance of a RealityKit App, Reducing GPU Utilization in Your RealityKit App, Reducing CPU Utilization in Your RealityKit App, Construct an immersive environment for visionOS.

  9. Articles

    Covers Gaussian Splat Rendering Guidelines.

  10. Classes

    Covers ComputeGraphResource, ComputeGraphSharedUniforms, GaussianSplatResource, ShaderGraph.

  11. Structures

    Covers BoundingBoxCalculator, ComputeGraphComponent, ComputeGraphOutputComponent, ComputeGraphRuntimeComponent.

  12. Enumerations

    Covers GaussianSplatEvents.

Each section links to the official page. Titles and summaries by Extra Credit; the docs belong to their authors.

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