RealityKit
Graphics and Games
- Category
- Apple frameworks
- Docs outline
- 12 sections
Official docs outline
developer.apple.com- Essentials
Covers Understanding the modular architecture of RealityKit, Building an immersive experience with RealityKit, Entity, Component.
- Presentation
Covers Views and attachments, Presentation UI, Postprocessing effects.
- Scene management and logic
Covers Scenes, Systems, Events, Entity actions.
- Asset creation
Covers Reality Composer Pro, Swift Splash, Diorama, Presenting an artist’s scene.
- Scene content
Covers Hello World, Enabling video reflections in an immersive environment, Creating a spatial drawing app with RealityKit, Generating interactive geometry with RealityKit.
- Game development
Covers Gaming sample code projects, Entity animations, Character control, skeletons, and inverse kinematics, NavigationComponent.
- Physics simulation
Covers Collision detection, Simulations and motion, Force effects, Physics joints and pins.
- Performance improvements
Covers Improving the Performance of a RealityKit App, Reducing GPU Utilization in Your RealityKit App, Reducing CPU Utilization in Your RealityKit App, Construct an immersive environment for visionOS.
- Articles
Covers Gaussian Splat Rendering Guidelines.
- Classes
Covers ComputeGraphResource, ComputeGraphSharedUniforms, GaussianSplatResource, ShaderGraph.
- Structures
Covers BoundingBoxCalculator, ComputeGraphComponent, ComputeGraphOutputComponent, ComputeGraphRuntimeComponent.
- Enumerations
Covers GaussianSplatEvents.
Each section links to the official page. Titles and summaries by Extra Credit; the docs belong to their authors.
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