Model I/O
Graphics and Games
- Category
- Apple frameworks
- Docs outline
- 11 sections
Official docs outline
developer.apple.com- 3D Asset Basics
Covers MDLAsset, MDLObject, MDLTransform, MDLMesh.
- Managing Mesh Data
Covers MDLMeshBuffer, MDLMeshBufferAllocator, MDLMeshBufferData, MDLMeshBufferDataAllocator.
- Materials
Covers MDLMaterial, MDLMaterialProperty, MDLMaterialPropertyConnection, MDLMaterialPropertyGraph.
- Textures
Covers MDLTexture, MDLCheckerboardTexture, MDLColorSwatchTexture, MDLNoiseTexture.
- Lights
Covers MDLLight, MDLAreaLight, MDLLightProbe, MDLLightProbeIrradianceDataSource.
- Cameras
Covers MDLCamera, MDLStereoscopicCamera.
- Extensible Asset Format Support
Covers MDLComponent, MDLObjectContainer, MDLObjectContainerComponent, MDLTransformComponent.
- Volumetric Representations
Covers MDLVoxelArray.
- Reference
Covers Model I/O Data Types, Model I/O Structures, Model I/O Enumerations, Model I/O Constants.
- Classes
Covers MDLAnimatedMatrix4x4, MDLAnimatedQuaternion, MDLAnimatedQuaternionArray, MDLAnimatedScalar.
- Protocols
Covers MDLAssetResolver, MDLJointAnimation, MDLTransformOp.
Each section links to the official page. Titles and summaries by Extra Credit; the docs belong to their authors.
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