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Model I/O

Graphics and Games

Category
Apple frameworks
Docs outline
11 sections

Official docs outline

developer.apple.com
  1. 3D Asset Basics

    Covers MDLAsset, MDLObject, MDLTransform, MDLMesh.

  2. Managing Mesh Data

    Covers MDLMeshBuffer, MDLMeshBufferAllocator, MDLMeshBufferData, MDLMeshBufferDataAllocator.

  3. Materials

    Covers MDLMaterial, MDLMaterialProperty, MDLMaterialPropertyConnection, MDLMaterialPropertyGraph.

  4. Textures

    Covers MDLTexture, MDLCheckerboardTexture, MDLColorSwatchTexture, MDLNoiseTexture.

  5. Lights

    Covers MDLLight, MDLAreaLight, MDLLightProbe, MDLLightProbeIrradianceDataSource.

  6. Cameras

    Covers MDLCamera, MDLStereoscopicCamera.

  7. Extensible Asset Format Support

    Covers MDLComponent, MDLObjectContainer, MDLObjectContainerComponent, MDLTransformComponent.

  8. Volumetric Representations

    Covers MDLVoxelArray.

  9. Reference

    Covers Model I/O Data Types, Model I/O Structures, Model I/O Enumerations, Model I/O Constants.

  10. Classes

    Covers MDLAnimatedMatrix4x4, MDLAnimatedQuaternion, MDLAnimatedQuaternionArray, MDLAnimatedScalar.

  11. Protocols

    Covers MDLAssetResolver, MDLJointAnimation, MDLTransformOp.

Each section links to the official page. Titles and summaries by Extra Credit; the docs belong to their authors.

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