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Metal Performance Shaders Graph

Graphics and Games

Official docs outline

  1. Essentials

    Covers Adding custom functions to a shader graph, Training a neural network using MPSGraph, Filtering images with MPSGraph FFT operations.

  2. Classes

    Covers MPSGraph, MPSGraphCompilationDescriptor, MPSGraphConvolution2DOpDescriptor, MPSGraphConvolution3DOpDescriptor.

  3. Structures

    Covers MPSGraphReducedPrecisionFastMath.

  4. Type Aliases

    Covers MPSGraphCompilationCompletionHandler, MPSGraphCompletionHandler, MPSGraphControlFlowDependencyBlock, MPSGraphExecutableCompletionHandler.

  5. Enumerations

    Covers MPSGraphDeploymentPlatform, MPSGraphDeviceType, MPSGraphExecutionStage, MPSGraphFFTScalingMode.

Each section links to the official page. Titles and summaries by Extra Credit; the docs belong to their authors.

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