Compute Graph
Graphics and Games
- Category
- Apple frameworks
- Docs outline
- 8 sections
Official docs outline
developer.apple.com- Graph definition and assembly
Covers ComputeNodeGraph, ComputeNodeGraph.Assembly, ComputeNodeGraph.Pipelines, ComputeNodeGraph.PipelinesDescriptor.
- Node parameters and connections
Covers PortReference, BinaryOperation, UnaryOperation, StandardLibraryFunction.
- Simulation-stage nodes
Covers element, emitter, initialize, module.
- Utility nodes
Covers graph, group, texture, random.
- Running a simulation
Covers ComputeGraphSimulation, ElementSpawnParameters, ElementGrouping, ComputeGraphSimulation.SimulationRate.
- Graph resources
Covers ComputeNodeGraph.SamplerSettings, ComputeNodeGraph.SwizzleChannels, AddressSpace.
- Geometry and simulation inputs
Covers ComputeNodeGraph.Topology, CoordinateSpace, ComputeNodeGraph.StructureLayout, StripOrientation.
- Functions
Covers filteredLinesFromNeighbors, linesFromNeighbors.
Each section links to the official page. Titles and summaries by Extra Credit; the docs belong to their authors.