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Compute Graph

Graphics and Games

Category
Apple frameworks
Docs outline
8 sections

Official docs outline

developer.apple.com
  1. Graph definition and assembly

    Covers ComputeNodeGraph, ComputeNodeGraph.Assembly, ComputeNodeGraph.Pipelines, ComputeNodeGraph.PipelinesDescriptor.

  2. Node parameters and connections

    Covers PortReference, BinaryOperation, UnaryOperation, StandardLibraryFunction.

  3. Simulation-stage nodes

    Covers element, emitter, initialize, module.

  4. Utility nodes

    Covers graph, group, texture, random.

  5. Running a simulation

    Covers ComputeGraphSimulation, ElementSpawnParameters, ElementGrouping, ComputeGraphSimulation.SimulationRate.

  6. Graph resources

    Covers ComputeNodeGraph.SamplerSettings, ComputeNodeGraph.SwizzleChannels, AddressSpace.

  7. Geometry and simulation inputs

    Covers ComputeNodeGraph.Topology, CoordinateSpace, ComputeNodeGraph.StructureLayout, StripOrientation.

  8. Functions

    Covers filteredLinesFromNeighbors, linesFromNeighbors.

Each section links to the official page. Titles and summaries by Extra Credit; the docs belong to their authors.

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