Godot
- Category
- Frameworks and libraries
- Latest
- 4.7.2
- Released
- Aug 16, 2026
- Docs outline
- 14 sections
Official docs outline
docs.godotengine.org- Introduction to Godot
Godot's design philosophy, editor overview and key concepts.
- Nodes and scenes
The node tree, scenes as reusable building blocks, and instancing.
- Scripting with GDScript
GDScript syntax, static typing, exports and style guidelines.
- Signals
Decoupled communication between nodes with signals.
- Resources
Resource objects, custom resources, serialization and sharing data.
- Input handling
InputEvent, input actions, the Input singleton and controller support.
- Physics
Physics bodies, collision shapes, raycasting and physics layers.
- 2D development
Canvas items, sprites, tilemaps, 2D lights and cameras.
- 3D development
3D scenes, meshes, lights, environment and cameras.
- Animation
AnimationPlayer, AnimationTree and tweens.
- User interface
Control nodes, containers, themes and responsive UI layout.
- Shaders
The Godot shading language, spatial and canvas_item shaders.
- Networking and multiplayer
High-level multiplayer API, RPCs and low-level networking.
- Performance and best practices
Scene organization, design patterns and performance optimization.
Each section links to the official page. Titles and summaries by Extra Credit; the docs belong to their authors.
Versions and support
6 release lines| Line | Released | Latest | Support |
|---|---|---|---|
| 4.7 | Jun 18, 2026 | 4.7.2 | Supported |
| 4.6 | Jan 26, 2026 | 4.6.3 | Supported |
| 4.5 | Sep 15, 2025 | 4.5.2 | Supported |
| 4.4 | Mar 3, 2025 | 4.4.1 | Ended Mar 26, 2026 |
| 3.6 | Sep 8, 2024 | 3.6.3 | Supported LTS |
| 4.3 | Aug 15, 2024 | 4.3 | Ended Oct 23, 2025 |
Source: endoflife.date