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Godot

Category
Frameworks and libraries
Latest
4.7.2
Released
Aug 16, 2026
Docs outline
14 sections

Official docs outline

docs.godotengine.org
  1. Introduction to Godot

    Godot's design philosophy, editor overview and key concepts.

  2. Nodes and scenes

    The node tree, scenes as reusable building blocks, and instancing.

  3. Scripting with GDScript

    GDScript syntax, static typing, exports and style guidelines.

  4. Signals

    Decoupled communication between nodes with signals.

  5. Resources

    Resource objects, custom resources, serialization and sharing data.

  6. Input handling

    InputEvent, input actions, the Input singleton and controller support.

  7. Physics

    Physics bodies, collision shapes, raycasting and physics layers.

  8. 2D development

    Canvas items, sprites, tilemaps, 2D lights and cameras.

  9. 3D development

    3D scenes, meshes, lights, environment and cameras.

  10. Animation

    AnimationPlayer, AnimationTree and tweens.

  11. User interface

    Control nodes, containers, themes and responsive UI layout.

  12. Shaders

    The Godot shading language, spatial and canvas_item shaders.

  13. Networking and multiplayer

    High-level multiplayer API, RPCs and low-level networking.

  14. Performance and best practices

    Scene organization, design patterns and performance optimization.

Each section links to the official page. Titles and summaries by Extra Credit; the docs belong to their authors.

Versions and support

6 release lines
LineReleasedLatestSupport
4.7 Jun 18, 2026 4.7.2 Supported
4.6 Jan 26, 2026 4.6.3 Supported
4.5 Sep 15, 2025 4.5.2 Supported
4.4 Mar 3, 2025 4.4.1 Ended Mar 26, 2026
3.6 Sep 8, 2024 3.6.3 Supported LTS
4.3 Aug 15, 2024 4.3 Ended Oct 23, 2025

Source: endoflife.date

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