WebXR Device API
Official docs outline
12 sections- Using bounded reference spaces
- Viewpoints and viewers: Simulating cameras in WebXR
- Fundamentals of WebXR
- Geometry and reference spaces in WebXR
- Inputs and input sources
- WebXR application life cycle
- Lighting a WebXR setting
- Movement, orientation, and motion: A WebXR example
- WebXR performance guide
- WebXR permissions and security
- A perspective retrospective for WebXR developers
- Rendering and the WebXR frame animation callback
Each section links to the official page. Titles and summaries by Extra Credit; the docs belong to their authors.